Attention all ARC Raiders! Your gameplay is about to get a major upgrade—but not without a few surprises. Patch 1.18.0 is live, and it’s packed with fixes, tweaks, and adjustments that will change how you approach the game. Restart your client now to download the update, and let’s dive into what’s new.
First up, we’ve shut down a sneaky exploit that allowed players to stash weapons in a safe pocket without the Safekeeper Augment. And here’s where it gets controversial: we’ve also fixed an issue that let players tuck away the Snaphook while it was still in use. Love it or hate it, this change ensures fairness across the board. But here’s where it gets interesting—we’ve adjusted drop rates on the Hurricane map’s First Wave Caches. Why? Well, players have been dominating these caches, walking away with blueprints like they’re going out of style. To balance things out, we’ve slightly lowered the blueprint drop rate but boosted the chances of finding high-tier materials. So, while you might snag fewer blueprints, the materials you get will be top-notch. Think of it as quality over quantity—but is that always a fair trade? Let us know what you think in the comments.
And this is the part most people miss: we’ve also added a scorching hotfix for the Dam Controlled Access Zone, resolved performance drops caused by certain ARC interactions, and fixed a quest-breaking bug in ‘Worth Your Salt.’ Plus, we’ve patched a rare crash that occurred when accessing the Player Proximity menu. These changes might seem small, but they’re game-changers for a smoother, more balanced experience.
So, what do you think about the blueprint vs. materials swap? Is it a step in the right direction, or do you miss the old system? Let’s debate it in the comments—we’re all ears. See you topside, Raiders!
//Ossen